Tazman Audio has announced the official release of SoundMaker, a new platform for creating and distributing interactive audio experiences.
SoundMaker is free for personal and non-commercial use, but there are paid tiers for commercial use.

SoundMaker is for media composers creating soundscapes for video games or any other interactive media.
While we’re on media composition, also check out Venus Theory’s auras:polyscape. It is perfect for modern emotive scores.
The idea is that SoundMaker removes the restrictions of the linear audio world for anyone creating immersive and responsive audio experiences.
SoundMaker integrates with popular game engines and DAWs ( Unreal Engine, Unity, etc.).
Once you get into SoundMaker, there are two ways to get started: you can create or buy interactive sample libraries.
The platform provides a fully-featured editor for sound designers to craft complex, evolving sounds.
There are various ways to trigger or guide the evolution of your sound, like the built-in Modulators.
Adding a Modulator to any component of your sound allows you to adjust that component’s volume, pitch, or pan based on specific events. For example, if you use a Runtime parameter to trigger the Modulator, you can link a particular element of the sound to a specific parameter/action in the game.
SoundMaker has a Timeline feature where you can layer and crossfade sounds linked to volume and pitch curves that in-game parameters can control.
Most of the included features focus on creating a dynamic and responsive soundscape.
The platform has a built-in recorder that allows you to capture automation and various performance elements. It also offers a range of DSP effects, including Echo, Distortion, and Tremolo.
If you’re in that gaming world, you should check it out for yourself because there’s far more going on than we discuss in a short post, and SoundMaker might streamline your workflow.
There could be some bumps in the road due to the pricing.
Sound designers can create and manage interactive sound libraries with seamless DAW/game engine integration for a one-time fee of $95.
Game developers looking to create and implement interactive audio libraries in their games will pay a license fee of $500, $1000, or $2000, depending on the game’s budget.
I mentioned you can buy interactive sample libraries; you can also sell your own libraries with a revenue split where TazmanAudio takes 40-60%, depending on the distribution arrangement.
It will be interesting to see how it plays out.
Check out the deal: SoundMaker (FREE for non-commercial use)
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3 Comments
Elektro Pirates
onI thought this was Ableton Live at first glance!
What are your thoughts on Soundmaker’s “free for non-commercial use”? Is this the same as Reaper where you can still earn a little profit with the non-commercial license and not need a commercial one unless you exceed a revenue threshold?
mx
onreally for proper information on serious topics like this you should read the first source yourself.
a comment section on the internet is not the place for things like this because you will get more than one different statements or just the half of informations and you you can never be shure.
mx
onsorry, bad spelling: sure.